There are several things that one has to know about flying quadcopters. Being able to fly a quadcopter is not that difficult, but it may take some time before a beginner can successfully fly this air vehicle.
There are also other considerations that one has to remember when flying the quadcopters such as safety precautions, among others.
Before toying with the quadcopter like DJI Phantom 2 Vision+, users must remember that this piece of vehicle can cause damage to itself and other objects, as well. Some safety precautions are needed before one attempting to fly the quadcopter.
Users, for one, should not get their hands near the blades. Keep in mind that the blades are powerful enough to fly the machine and as such it can cause serious injury to the users who get their hands close to the blades.
The quad should always be unplugged when the user is trying to fix any component of the quadcopter. Accidentally switching the power on of the copter while the unit is being fixed can also cause major harm.
It is highly recommended that the unit is taken out to a large open field rather than operating the unit inside a building or in enclosed space.
Users should concentrate on flying the quadcopter and should keep distractions at bay.
Some experts also recommend that beginners tie their quadcopters using a four to five feet string to ensure that the unit does not fly so far away that it can no longer be retrieved.
Definition of Terms
Yaw — this refers to the direction that the quadcopter is facing. Beginners should ensure that the unit has its front end away from them. This is important as it will allow users to fly the copter easily since the right side of the quad will be on the right side of the user while the left side will also be on the left side of the user. If the quad is turned facing the user, then the controls will be positioned backwards, making it difficult for the beginner to navigate the controls.
Pitch- This term refers to moving the front and tail end of the unit or that the front end is higher than that tail end or that the tail end is higher than the front end. Pitch determines if the vehicle is moving either backward or forward.
Roll- refers to the rotation of the unit from one side to another or from left to right.
Altitude- refers to the height that the unit is flying. It is recommended that beginners keep the unit at a low altitude first so that the user learns to use the controls easily.
Learning the controls
The control of the quadcopter is the brain of the unit. The altitude and yaw is controlled using the left stick control. In most cases, the stick control would automatically be in the middle for better maneuvering of the control. Adjusting the yaw require side to side or left to right movement while adjustment of the altitude would be up and down.
The stick on the right side, on the other hand, controls the pitch and roll. Controlling the roll requires moving the stick from left to right while adjusting the pitch requires up and down movements.
There are also switches found on the control. These switches are needed to control how the unit will fly. Some basic quadcopters will not have this capability of changing the way the unit flies and only has default settings.
Users who have quadcopters with switches for programming can change the settings if the unit does not take off by increasing the altitude.
As mentioned earlier, it is best that beginners fly at low altitude at first to get used to the controls. And as such, users should slowly adjust the altitude and observe the speed of the unit at different altitudes.
Users should maintain a low altitude at first then slowly increase the altitude.
Moving the Unit
The next step for a beginner is to make the quadcopter move in different directions. It is best to start moving the vehicle in circles by toying with the pitch and roll movements.
Users should at first make the unit go in a circular motion moving in clockwise direction. Once the user has successfully moved the unit in this direction several times and then he or she can start moving the quadcopter in counter clock wise direction. Mastering how to change from clockwise to clockwise movements will be beneficial for the beginner.
Working with the Yaw
Working on the yaw of the unit is a bit trickier than working with the pitch and the roll. Users must now face the quad towards them and begin making the unit go in circles in a clockwise direction. Users will feel the difference on how to maneuver the controls when the unit was placed away from them and when the controls are placed opposite them.
Users should continue making the unit go in clockwise direction and proceed to move the copter in counter clockwise movements until they get the hang of it.
Users should now attempt to make the quadcopter do a figure eight. Doing the figure eight requires that users maneuver the roll, pitch and yaw.
Users should turn the unit to face away from the when attempting to do a figure eight. After mastering the figure eight while the unit faces away the user, then the user should turn the unit to face him or her and start working on the figure eight again.
The user after mastering the figure eight with the unit facing them and away from them can now start flying the quadcopter in various directions and with higher altitudes.